Step away from the pain, Step in for a peace of mind.

Therapy in Virtual Environment (THRIVE)

Addressing critical challenges such as mental health, pain & stress management, PTSD, post-chemo treatments, etc.

An evidence-based simulation therapy designed to enable therapeutic education and intervention for a multitude of psychological disorders

Therapy in Virtual Environment

A large part of living with a mental illness consists of a difficulty interacting in distressing situations and scenarios. Through our immersive experiences, we begin our journey of bringing forth all-access, high-quality mental health care through evidence-based simulation therapy techniques.

Key features

Controlled environment

Clients can enter a variety of virtual environments that represent their difficult situations, without any of the involved risks.

Therapeutic Tool

These modules can be experienced while guided by a psychological professional, in tandem with their therapy treatment plans.

Limitless use

These simulations can be repeated any number of times and graded in difficulty.

Evidence-based simulations

Existing research and validation studies are the bedrock of THRIVE’s progress

Vast Library

A large variety of psychological disorders and concerns will be the focus of this endeavour
Our Focus Areas

Pain Management
VR has been used to tackle pain as a drug-free tool. Studies have found that it can significantly reduce the perception of pain for varying conditions, proving most effective for severe pain by not only distracting the mind but blocking the pain signals from reaching the brain too.

Stress & Anxiety Management
VR therapy as a fully immersive experience encourages nervous system regulation – from an anxious fight-or-flight state to a parasympathetic state of calm and ease. Moreover, it provides that fun-filled distraction the ‘over-thinking brain’ may need. This would consist of modules such as relaxation, guided meditation, ASMR, and more.

Simple Phobias
Virtual reality exposure (VR) treatment, like existing imaginal and in vivo modalities, can produce stimuli for desensitisation treatment, offering stimuli for patients who have difficulties envisioning images and/or are afraid to experience real-life events, addressing concerns such as public speaking, fear of heights, and more.

PTSD Treatment
Virtual Reality Exposure Therapy (VRET) has been found to treat symptoms of PTSD by gradually reintroducing clients to the scenes and specific triggers in order to relearn how to navigate these situations. A variety of simulated environments will help clients requiring controlled, gradual exposure.

Substance Abuse & Addictions
Drug addiction is a pervasive disease affecting both brain and behaviour, leading to an inability to control one’s use of substances, regardless of the harm it’s use causes. The use of Virtual Reality as both a tool for assessment of cue reactivity as well as intervention is beneficial and effective across disorders through situational exposure modules.

Therapy and VR at MediSim VR

Through the use of immersive technology, clients can enter a variety of virtual environments that represent their difficult situations, while guided by a psychological professional armed with therapeutic strategies to try out.

The use of VR as a medium for psychotherapy generates exposure to an interactive virtual world that reflects their individual troubling situations, one that the mind believes to be real “enough”. These simulations can be repeated any number of times and graded in difficulty, prompting differences in thinking, reacting, and behaving in response to problematic situations.

This concept of introducing Virtual Reality into therapy has been around for decades. As early as 2004, researchers were seeing VR therapy as an effective treatment for pain management, situational phobias, and PTSD. Today, psychologists like Oxford professor Daniel Freeman and team have conducted extensive research in this field, looking into the use of VR in assessment and treatment of various mental health disorders. For a wide variety of disorders, they found that VR’s immersive simulations could bring swift, enduring, and effective improvements in patients; going as far to suggest that its advantages could warrant the kind of attention awarded to neuroimaging.